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CS2

CS2 servers run on the Source engine and are controlled through RCON. The agent holds the RCON connection for you, so the panel can read player counts and send commands without you exposing anything to the internet. You drop in the config, paste your panel key, and restart.

How it works

Your CS2 server already speaks RCON on its game port. The agent connects to RCON locally and reports out to the panel over an outbound connection. There are no inbound ports to open. Live monitoring (players, CPU, memory, uptime) and the streaming console both run through that same RCON channel.

Install

Run the install command on the host where the CS2 server lives:

curl -fsSL https://get.gamemanage.net | sh
  1. 1Add the plugin/config to your server install.
  2. 2Set your panel key (format: gm_live_xxxx) in the config.
  3. 3Restart the round or restart the server so the agent picks up RCON and reports in.

Config

The agent reads CS2 over RCON on the standard game port. Confirm the server is bound to it:

port: 27015
backup: false
whitelist: false

Scheduled backups and rollback are not available for CS2, so backup is set to false. Whitelisting is handled inside your own server config rather than the panel, so whitelist is false here too.

Note: RCON must be enabled and have a password set on the CS2 server, otherwise the agent cannot connect and the server will show as offline in the panel. Set rcon_password in your server.cfg before you restart.