Console
The console is a live view of your server's output, streamed from the agent running on the box into your browser. Open a connected server, then open the Console tab. Lines appear as the server writes them, with no log file to tail and no inbound port to open.
Reading the stream
Each line shows a timestamp, the source it came from, and the message. Log levels are color-coded so you can scan for trouble: info and debug are dim, warnings stand out, and errors are red. Commands you send are tagged separately so you can tell your input apart from the server's output.
The view keeps the most recent 200 lines and follows the bottom of the stream as new output arrives. Scroll up to read back through history and auto-scroll pauses so the view holds still; scroll back to the bottom and it resumes following. Use the Clear button in the header to empty the view. Clear only affects what you see in the browser and does not touch logs on the server.
Filtering
Use the filter to narrow the stream to the lines you care about, for example a player name, a resource, or an error string. The filter applies to incoming lines as they stream, so you can leave it set and watch only matching output go by.
Running commands
For games where commands are supported, a command input sits at the bottom of the console. Type a command and press Enter. The command echoes into the stream and the output streams back inline.
› status
hostname: my-server
players : 12 (64 max)Note: Some games stream console output but do not accept commands from the panel. For those servers there is no command input, only the live output, and the console shows a line saying the game does not accept commands from the panel. This is a property of the game, not your plan or your panel key.