FAQ
Questions about Gamemanage
The things people ask before connecting a server. If yours is not here, the contact page reaches a real person.
The basics
- What is Gamemanage?
- Gamemanage is a web control panel for game servers. From one dashboard you watch the live console, manage players, ban cheaters, read metrics, and run backups for FiveM, RedM, Rust, CS2, Minecraft Java and Palworld servers.
- Which games does Gamemanage support?
- FiveM, RedM, Rust, CS2, Minecraft Java Edition and Palworld. They all live in the same panel, so you switch between them with one login instead of a different tool per game.
- Do I need to host the panel myself?
- No. Gamemanage is hosted. You add a small agent (a resource, plugin, or REST connection) to your existing server and it connects out to the panel. There is no separate box or daemon for you to run.
- Does Gamemanage host my game server for me?
- No. It is a control panel, not a host. You keep your server wherever it runs now, whether that is a VPS, a dedicated box, or your own machine, and Gamemanage manages it from the browser.
Setup and connection
- How do I connect a server?
- Create a server in the panel, then add the agent it gives you. For FiveM and RedM that is one resource line in server.cfg. For Rust, CS2 and Minecraft it is a plugin. For Palworld you point the agent at the REST API. Most servers connect in two steps.
- Do I need to open ports or forward anything?
- No inbound ports. The agent dials out to the panel, so you never forward a port or expose RCON to the internet. This works behind NAT and most firewalls without changes.
- Is my RCON password exposed?
- No. Because the agent connects outbound, there is no RCON port listening on the public internet for someone to scan or brute-force.
- Can I run commands or restart my server from the panel?
- Yes to commands. The live console runs server commands remotely from your browser, so you can type the same commands you would at the server console, and you never open an RCON port to do it. Process control is narrower. The agent runs inside or alongside a server that is already running, so it does not start, stop, or relaunch the host process itself. To cycle the server you run a command your game understands from the console or use your host's own restart. Palworld is the exception, where you can set a daily auto-restart because its dedicated server exposes that through the REST API.
- Will the agent slow down my server?
- The agent is a light add-on (a resource, plugin, or REST connection) that reports out to the panel and runs the commands you send. It does not sit between your players and the server, so the connection that decides player ping is unchanged.
Bans and moderation
- How do cross-server bans work?
- A ban stores the player's identities and hardware tokens against the record. Connect another server to the same account and the same ban is enforced there, so a banned player cannot just hop to your second server.
- Do bans work across different games?
- Bans follow a player across every server of the same platform on your account. FiveM and RedM share the cfx.re identity, so a ban there carries across both.
- What happens to my bans if the panel is unreachable or I cancel?
- Your ban list lives in your Gamemanage account, not on the game server, so it is never lost if the panel is briefly unreachable or you cancel. The agent checks each connecting player against your account, so if the panel cannot be reached at that moment a join is allowed through rather than wrongly blocked. As soon as the connection is back, every ban is enforced again exactly as before, with no list to rebuild.
Backups and files
- Does Gamemanage back up my server?
- Backups and one-click rollback are available for Palworld today, where snapshotting the save directory is safe. The agent archives the saves on the schedule you set. Other games get live management without world backups for now.
- Can I edit my server's config files from the panel?
- For Palworld, yes. You open its config files in an editor in the panel and save changes without SSHing into the box. For FiveM, RedM, Rust, CS2 and Minecraft the agent does not browse the host filesystem, so those servers get live console, players, bans and metrics rather than in-panel file editing.
Pricing
- Is there a free plan?
- Yes. The free tier connects one server with a live console, player list, and up to 50 active bans, with no card required.
- How much does Gamemanage cost?
- Starter is 9 dollars a month, Pro is 19 dollars a month, and Team is 49 dollars a month. The price is flat, so connecting more servers on a plan does not add per-server fees.
- Do you charge per server?
- No. Plans are priced flat. You pick a plan for its features and limits, not for a head count of servers.
Security and team
- Can I add my admins with limited access?
- Yes. You invite team members and give each a role, and an audit log records who did what. So a moderator can manage players without touching billing or server settings.
- Is there two-factor authentication?
- Yes. You can turn on two-factor authentication on your account after setting a password.
- Is there an API?
- Yes. Paid plans include a REST API with bearer tokens and outbound webhooks, so you can wire the panel into your own tools and Discord bots.
- How does the agent talk to the panel, and is it encrypted?
- The agent opens an outbound connection to https://www.gamemanage.net over HTTPS, so the link is encrypted in transit and authenticated with your server key. It sends console events, the player roster and host metrics, plus a heartbeat and ban checks when players connect. Because the connection is outbound, there is no inbound port and no RCON listener on your server for anyone to reach.
Still deciding? Connect one server on the free tier and see it for yourself.